Wednesday 31 March 2010

An apology...

I owe an apology to the team for my recent actions, or better said, lack there of. I'm sorry, I will get on task.

Monday 29 March 2010

More From Me!

So I've started the high poly model of the fountain. I think it's coming along nicely. I just need to take the top half into Zbrush.




I also have the full low poly version pretty much figured out.




The low poly is made of of 4 static meshes. The pivot point is in the middle so the only thing that needs to be done is to make copies and rotate them 90 degrees in the editor. I've been looking around and this seemed to be the popular approach when making something like this for a game asset.

Friday 26 March 2010

Starting Fountain

Alright I decided that I'm going to try and post as much as possible. So today's work has been starting the fountain. This is where it's at:


I'm combining a bunch of different aspects of some fountains I found online. It's missing the top decoration piece. I'm also going to add a bunch of detail pieces all over the fountain so it's nowhere near finished yet.

Let me know if this looks alright. If anyone thinks something should be added/deleted/changed don't hesitate to tell me.

Thursday 25 March 2010

Progress Report

I've done what I love to do...start over. Yes that's correct I'm going to start over on the models I already have done. I apologize for the inconvenience. Why am I doing this? Because I've spent the last few months figuring out not only how to model and texture better but how to do it correctly. The way I've been going about everything is wrong. But in the short span of 2 hours I managed to create a rock. A rock that I'm proud of because I made it correctly.

These are directly captured from 3ds Max (not rendered):







Why is this important you may ask. Well for the first time ever I went through the entire process of modeling a game asset. The steps I took:

1. Create Base Mesh (3ds Max)
2. Sculpt High Poly Mesh (Zbrush)
3. Retopologize Mesh (Zbrush)
4. Export Low Poly Mesh (Zbrush)
5. Unwrap Low Poly Mesh (3ds Max)
6. Bake Out Normals (3ds Max)

After that I threw on a rock texture. It would need more texturing but I'm finally getting used to doing everything. Now I just need to remember to do it in this order...

Thursday 11 March 2010

Pardon the tardy

I put some stuff in the box. Hopefully, if everything goes as planned, most of this weekend coming up is going to be happyTarandel time. I've also made a steamChat folder too. Here are a few pics and a life drawing of the puppy and her best skill. Cheers peeps!










Monday 8 March 2010

Content

I made a folder on box.net called UDK Packages. I put the package that contains my basic blockouts in there.

These are just basic blocks so Joe can tell how big all of the models that we're making are going to be. I'll upload the same package when the models are completely done so Joe will just have to replace the old one with the new one.

Go Team Awesome!

Thursday 4 March 2010

Naming Conventions

Added a new document to box.net called naming conventions. It goes over some other things as well. Let me know if anything should be changed or added to it. Also let me know if it's clear.