These are directly captured from 3ds Max (not rendered):



Why is this important you may ask. Well for the first time ever I went through the entire process of modeling a game asset. The steps I took:
1. Create Base Mesh (3ds Max)
2. Sculpt High Poly Mesh (Zbrush)
3. Retopologize Mesh (Zbrush)
4. Export Low Poly Mesh (Zbrush)
5. Unwrap Low Poly Mesh (3ds Max)
6. Bake Out Normals (3ds Max)
After that I threw on a rock texture. It would need more texturing but I'm finally getting used to doing everything. Now I just need to remember to do it in this order...
No comments:
Post a Comment