Friday 19 February 2010

So much whitespace...

and no markers... yet.




Thursday 11 February 2010

Question to Ponder

So our game as it stands is shaping up to be a survival type game. We've all said at one point or another about limiting items in the players inventory (only hold 2 weapons, and 2 spells, a few health packs, ect.). The only thing I'm wondering about is the spells. Stick with me for just a bit.

So if we're thinking of this game in terms of the short 4 level game that we're making then I believe we should stick with what we have. However, I remember at one point this game was supposed to be a "demo" of what would be a larger game. If that's the case I think we might want to do something with the spells that requires a bit more from the player. When most people think of doing spells many people get images of witches, scrolls, Latin, ingredients, and cauldrons. I was thinking that perhaps in order to use a spell the player would get the scroll first. Perhaps at the beginning of the game the player is given a giant book of spells by the head priest guy. Then the player will need to collect all the ingredients for the spell in order to get it to work. Not only will this get the player to search around more but it will give them freedom. If doing this all of the spells (even the most powerful ones) will be available from the very beginning of the game. The player will have access to whatever they want (provided they save the things they've found).

Example:

Ring Of Fire (provides a temporary protective ring of fire around the player)

Ingredients:
Bay Leaves
Pepper
Amber
Open Flame

This spell would require the player to gather Bay Leaves, Pepper, and Amber. And take them over to an open flame to make. After the spell is made the player will then be able to use it when ever they want. It would unlock it for the rest of the game. They would not need to gather the ingredients again. The open flame could be a designated spell making station (think of the store, or the bench in Dead Space).

Anyway, that was my long thought/ramble. This would require a more in depth inventory system, and a larger game. So it all depends on what we're going for. Comments welcome!

Wednesday 10 February 2010

a door with an artifact "key"


Nicer sketch program than photoshop?

In my adventures throughout the interwebs I've stumbled across a program used just for sketching. Is it better than photoshop csx ? I don't know. But it is a simple and very small program (342k) that is geared specifically for sketching. This could help or maybe not I don't know, but I do know that this version is free and free is good.

http://wistinga.online.fr/opencanvas/

I'm starting to get into it and see how it works and will be posting up some sketches for items and whatnot.

Good Times.

And also I was thinking we could check out www.Blender.org for our 3d needs. Again, free and free is good.

Monday 8 February 2010

Monday 1 February 2010

Concepting Things

So I couldn't be online long tonight so I decided to post things here. I put some quick concepts I did on box.net in the Level Work folder. I figure that was a good place for them. I drew out an idea for the inside of the church. It's just a basic idea, some more details need to be in it like lights hanging from the ceiling and decorations on the back walls. I also put in a thought for getting to the basement. I thought maybe that the church people may want to keep what's down there hidden. Just a simple hidden doorway. If you have questions let me know! If we don't like this look it's not a big deal. I just had a thought.