Thursday 11 February 2010

Question to Ponder

So our game as it stands is shaping up to be a survival type game. We've all said at one point or another about limiting items in the players inventory (only hold 2 weapons, and 2 spells, a few health packs, ect.). The only thing I'm wondering about is the spells. Stick with me for just a bit.

So if we're thinking of this game in terms of the short 4 level game that we're making then I believe we should stick with what we have. However, I remember at one point this game was supposed to be a "demo" of what would be a larger game. If that's the case I think we might want to do something with the spells that requires a bit more from the player. When most people think of doing spells many people get images of witches, scrolls, Latin, ingredients, and cauldrons. I was thinking that perhaps in order to use a spell the player would get the scroll first. Perhaps at the beginning of the game the player is given a giant book of spells by the head priest guy. Then the player will need to collect all the ingredients for the spell in order to get it to work. Not only will this get the player to search around more but it will give them freedom. If doing this all of the spells (even the most powerful ones) will be available from the very beginning of the game. The player will have access to whatever they want (provided they save the things they've found).

Example:

Ring Of Fire (provides a temporary protective ring of fire around the player)

Ingredients:
Bay Leaves
Pepper
Amber
Open Flame

This spell would require the player to gather Bay Leaves, Pepper, and Amber. And take them over to an open flame to make. After the spell is made the player will then be able to use it when ever they want. It would unlock it for the rest of the game. They would not need to gather the ingredients again. The open flame could be a designated spell making station (think of the store, or the bench in Dead Space).

Anyway, that was my long thought/ramble. This would require a more in depth inventory system, and a larger game. So it all depends on what we're going for. Comments welcome!

2 comments:

  1. That sounds like a sweet idea. It would lend itself to making the game longer and introducing a new mechanic to the tired old survival or shootem up.

    I do have an idea for it though. Sort of taking something from Oblivion but sort of not. What if at first you aren't very good at using said spell. You know how to do it but you aren't experienced in it. And the more you use said spell the stronger it gets. So maybe you learned the ring of fire. At first it's a small barrier that repells or lightly damages opponents. The more you use it the more damage it could do to bad guys, the longer it lasts, and perhaps when it's strong enough it actually sets enemies on fire and the flee from you instead of just taking damage?

    Just throwing stuff at the wall and seeing what sticks.

    ReplyDelete
  2. I really like the idea of spells getting more powerful the more you use them.

    ReplyDelete