Sunday 20 December 2009

On My Way Back.

Hey guys. I'm leaving today. Let me know when you're free to get together to talk about everything. I'll be home until January 1st. Call me.

Saturday 12 December 2009

Maybe you forgeting about me?


I think maybe you have forgotten about me. No? Also, while reading you are using my voice. Hahahahahahaha!


Stuff - UPDATE

I set up a box.net folder for us. Keep an eye out for a link. Below are some different priests, holy armor, a holy crystal staff, demons, a sacrificial place, and a painting by Turner. I'm not sure what are priest should look like. I'll Photoshop some stuff up as soon as I get home. I have more pics on box.net plus a ton to come. Just some ideas. I thought it would be cool if we could get some kind of armor or something, (hence the armor pic). I also was thinking about the use of weapons, (the power glove, staff, etc) are mystical weapons a one time use? Do they get charged up by killing demons? Can they be destroyed? Do the demons carry some that Tarandel could use? Can we only carry so many? I'm probably jumping the gun like a son of a bitch here. If I am, sorry. I just want to throw ideas out and around. I know we mentioned only a few levels, (to start). So I would imagine that the "grand picture" will not be part of our first release. I'm a bit drunk right now. Enjoying my last couple of days in Texas. When I get back. I'm gonna buckle down hardcore in U3. Cheers.

































































Different Kind of "Hell"

So I was thinking about the style and feel of our game. Thinking about demons, hell, and things of the sort I automatically picture violent red colors. However, I'm not sure if that's the direction we should take. I came across this picture on Hourences site and thought something like this may fit our game perfectly.



http://www.hourences.com/portfolio/work/new3/gowspire1.jpg

Friday 11 December 2009

A Different "Power Glove" & A Creepy S.O.B.







Pardon the penis

These are some old school demons. I really dig the look of their faces. Not like the new age style futuristic gaudy crap demons. These are courtesy from http://triplxr.net/art2.htm The site has a breakdown of their business. If we could "shoot" for the older lithograph style demons and monsters, I think it would be much scarier. Without the penis. I'm doing more research on their amulets, trinkets, powers, and rulings, as well as other various forms.























I found Paul Killom's "fuzzy worm"


Here are some pics - just a few...enjoy























































































Can we have demonic seals?


Thursday 10 December 2009

Well...it kinda started like this...



Remember Programming

Sometimes it is AWESOME!

So things with UDK have been going really good. It started off very slowly but I'm learning it the best I can. I currently have a guy that walks around in a 3rd person view. Right now it's close up to him but we can make it as far away as we like.

To build on Joe's 3rd person puzzle, 1st person shooting idea. I started to make a development that would tell if the player had his gun out. Right now I have the ability to not make him shoot if he's not allowed to. I was thinking of switching the camera when the player pulls out there weapon. In other words there will be a "combat mode" and a "roaming mode". This will switch on and off with the press of a button. If we don't want 1st person I was also thinking we could just zoom in to a closer 3rd person when in "combat mode".

Anyway I'm just rambling. So now is the time to really start thinking about what we want from this game. We should have a list of "abilities" that we need the player to have. Things like climbing, pushing objects, collecting items, flying, doing some crazy dance. We need a list of mechanics. That way I can program them.

I hope all of that made sense...it's late.

Tuesday 8 December 2009

UDK Training

So I've been looking around for information on how awesome the UDK is. I've discovered that it is in fact very very awesome. I've just downloaded TONS of videos on how to use it (it's pretty similar to Unreal 3). The main thing is that we can easily make it our own game. I've just run through a tutorial on how to do that. It loads up a custom main menu and starts our own level. I ran into a bit of trouble when I tried to package it for distribution. I'm going to run through the tutorial again because I may have missed something. If I get it to work I'll upload it for you guys to install and see the greatness.


On a side note: Since I'm stuck in Illinois I was wondering if there was some chat thing we could use to talk to each other. Maybe we could set up a time every week and get on that chat to discuss the game. That way we can have instant discussions. Just a thought.

Sunday 6 December 2009

"OUR" game v. Flash

http://www.newgrounds.com/portal/view/136337

This might give us some inspiration or maybe just ocupy an hour of your time. Either way good times will be had by all.

I know how "OUR" priest can be different!!!

In the name of God......Hulk SMASH!